![rl grime aurora 320 free dl -nghtmre rl grime aurora 320 free dl -nghtmre](https://pharmrev.aspetjournals.org/sites/default/files/highwire/pharmrev/68/1.cover-source.jpg)
Of course both screens also need to be configurable what they show exactly. With the appropriate rights it could also show the status of corp manufacturing and research jobs.
Rl grime aurora 320 free dl nghtmre Offline#
The corp screen could show the latest corp news, the latest killmails, notifications when corp members go online or offline etc. That way I can see with a glance if anything PI related needs my attention. For example If a silo or launch pad is full, if some factories arn't producing anything etc. The PI screen should show the status of my planets.
![rl grime aurora 320 free dl -nghtmre rl grime aurora 320 free dl -nghtmre](https://i1.sndcdn.com/artworks-000225046597-uvkvtw-t500x500.jpg)
It would be nice if we could configure some kind of market ticker. For example I as a veteran don't need any hint to the career agents or Incursion and SOV notes from far away. What announcements and information they show. I would like to be able to customise the screens. The Gallente quarter also seems very "empty". I have the feeling that it stresses my eyes to much when I stay a bit longer there. I think the green lighting in the Gallente quarters is too bright. Note: If you have any ideas or suggestions related to for the avatar itself, we should make another thread especially for that. And of course feel free to post any ideas and problems you have with the quarters here! The more the better and maybe we can have some interesting discussions about those ideas. If you have any links to those threads, please post them also. I know that there might be some threads out there about some of those aspects.
Rl grime aurora 320 free dl nghtmre full#
General & Misc: Do you have any other ideas not related to the aspects above? What do you think might be the general future of the quarters? What role could they play in a full fletched WiS enviroment and what role could they play now? Visuals & Artwork: What can be done to make the captains quarters more visual appealing? Any artwork missing? What about the lighting?Įnhancement: How could CCP make the screens better, what could be added to them? Any options needed?Īdditions: What additional features can you imagine for the quarters? What would make sense and what not? I just give some short questions for starters.īugs & Performance: Do you know any reproducable bugs that need to be addressed? Do you have any major problems with performance, textures or the functionalities? That is hopefully something Team Avatar can flesh out the most at the moment. Let's have a look what the current installment of the quarters might need, what is missing and what could be done to make them "awesome". So I thought it would be a good idea to gather all the ideas, tweaks and enhancement related to the captains quarters in one thread. Any more suggestions would be good to put in the Features & Ideas Discussion forum just so that they are more visible to us. We are interested in your ideas and will trawl this epic thread to see what you guys have been discussing.