- #AWS LOCAL DYNAMODB CONNECTION REFUSED HOW TO#
- #AWS LOCAL DYNAMODB CONNECTION REFUSED UPDATE#
- #AWS LOCAL DYNAMODB CONNECTION REFUSED WINDOWS#
It worked for a Windows build, but I cannot guarantee it will work for other builds. Update: So there's an 'unofficial' workaround which may or may not actually work. I'll see about creating a custom DLL, but even then it looks like it doesn't solve the issue for all platforms. Nowhere does it indicate that this was submitted with Unity 2017, though I do see that the new asset store says "supported by Unity 5.4 and higher" like WTF, if I submitted something from 5.4 how do they know it's supported by all versions AFTER it? I'm sorry it doesn't work, there have been quite a few replies on the AWS SDK page for this and no response, which is very unfortunate. The version of this package was submitted with Unity 5.4 or something like that, and should work to Unity 5.6. The AWS SDK is broken with Unity 2017, all versions, as they changed UnityWebRequest and the AWS SDK doesn't work with it so well anymore. So I wrote this in reply for a review, and here it is:
Let me know if you're still going forward with this.
#AWS LOCAL DYNAMODB CONNECTION REFUSED HOW TO#
There are also 'custom converters' you can make that would automatically convert your image to base64 to send it, which I have examples of how to create the custom converters.Īnyhow, free tier is awesome for development, but make sure you're not dealing with large items (> 400KB) or else you're going to hit a brick wall quickly. Wouldn't be much of an issue I think, just adding a new type. Sure it saves long strings and whatnot, but I think I'd have to make sure there's a binary section in there. Upon receipt of these values, DynamoDB decodes the data into an unsigned byte array and uses that as the length of the binary attribute."Īs for my tool, I've never tested it with images before. Additionally, you would have to save the image as binary, as there is no 'BLOB' or 'Object' type.Īlso: "Your applications must encode binary values in base64-encoded format before sending them to DynamoDB. if you're using images, they have to be under 400KB. DynamoDB has some limitations on size of each item, so.
I most definitely do not want to be a DBA either, which is why I went with a vendor/managed solution. For my asset's purposes, it allows you to use cognito credentials to access the DynamoDB database rather than using your access key + secret key to connect. Trust me, nothing is going to work until they've connected.Īs for using Facebook credentials for Cognito, it says it's possible, but I've never done it. Could be a 'loading' or 'connecting' screen, I don't know.
and until connection is established, don't let them do anything. can use coroutine, static variable, whatever. You have the program open a connection, use cognito credentials, and wait until connection is established. Nothing will happen until you've established a connection to a database. How can I require user logged in via Facebook by using Cognito before load/save something. Depending on how you're using it, you'd mimic the examples on how to create, read, write, etc.
#AWS LOCAL DYNAMODB CONNECTION REFUSED UPDATE#
Now you're using your own table, make sure to update the hash/sort keys.ģ. Example 1 has a comment where to change it, Example 2 as well, or just search for that value in the examples.Ģ. You'd look at the examples, which are using DBHelper as the database name.